Hi. Would you mind explaining how did you get the numbers on the second level? There is no given context to the puzzles. Not to mention, the first set of numbers I did completely different, yet it still worked. It definitely shows the flaw of the design. But I am curious about the second one, please share your approach.
When you are making a puzzle game or somewhat a genre related to puzzle solving, you should always consider giving context to the player, a direction of what they are supposed to do. Making a simple experience is more important.
On another note, I really liked the design, sound effects and movement. Otherwise, very poor execution. Good luck with the future projects and I do hope that next time if you decide to have puzzle elements in the game, it would not be alienating to the players.
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Hi. Would you mind explaining how did you get the numbers on the second level? There is no given context to the puzzles. Not to mention, the first set of numbers I did completely different, yet it still worked. It definitely shows the flaw of the design. But I am curious about the second one, please share your approach.
What's the context?
When you are making a puzzle game or somewhat a genre related to puzzle solving, you should always consider giving context to the player, a direction of what they are supposed to do. Making a simple experience is more important.
On another note, I really liked the design, sound effects and movement. Otherwise, very poor execution. Good luck with the future projects and I do hope that next time if you decide to have puzzle elements in the game, it would not be alienating to the players.